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Tattletail horror game 1998
Tattletail horror game 1998








tattletail horror game 1998

What happened when you put two Furbies together? What inside of them was connecting? What made them friends? Didn’t they seem more like a conspiratorial flock of big-eyed, alien bats than inanimate objects? Why does Tattletail know that I thought that? Have I ever said that out loud? I remembered how, in 1998, i sometimes couldn’t remember moving Furby from the living room to my bedroom. But only after it relocates itself around your childhood home. In 1998, when Furby’s eyes flashed at night from our closets, did we ever wonder whether it was alive? Would it leap out from the shelf, or just stare, observing our human sleep movements? Tattletail attacks. In that darkness, Tattletail’s eyes glow. In Tattletail, we satisfy its needs with reluctance, feeding it and grooming it and playing with it and talking to it and listening to it and watching it open and close its eyes with no love, but with a child’s sense of adult duty.Ĭollecting its accessories from nearby the Christmas tree, Tattletail players feel the darkness of the living room on their back. In 1998, did carrying the Furby mean carrying another set of eyes? Was it the constant, self-referential jabbering that jerked us out of its “pet” conceit? Did it know it was a toy? In Tattletail, it does.

tattletail horror game 1998

In Tattletail, your Christmas companion is the jagged, frightening robot you felt under the Furby’s skin-the one that, maybe one or two times, you knew was alive. We wondered what sort of companion were we expecting. On Christmas of 1998, the year of the must-have Furby, how excited were ‘90s kids when we actually saw the thing? IRL, Furbies didn’t behave like they did in the Nickelodeon commercials. You unwrap the present that contains Tattletail, a Furby.

tattletail horror game 1998

You feel the overwhelming urge to peek at your presents early, downstairs, in the unfinished basement where they’re hidden under a table. Your character wakes up in a bedroom with colorful quilts and a few glow-in-the-dark ceiling stars. Tattletail taps the well of millennial capitalist terror that ‘90s Nickelodeon cartoons injected into our bloodstream. More specifically, it’s about how unoriginal, how generational and how predictable my fear of Furbies is. ‘90s virtual pet horror game Tattletail, released yesterday, is a game specifically about my fear of Furbies.










Tattletail horror game 1998